Developing Visual Novel Game with Speech-Recognition Interactivity to Enhance Students’ Mastery on English Expressions

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Elizabeth Anggraeni Amalo
Imam Dui Agusalim
Citra Devi Murdaningtyas

Abstrak

The teaching of English-expressions has always been done through
conversation samples in form of written texts, audio recordings, and videos.
In the meantime, the development of computer-aided learning technology
has made autonomous language learning possible. Game, as one of
computer-aided learning technology products, can serve as a medium to
provide educational contents like that of language teaching and learning.
Visual Novel is considered as a conversational game that is suitable to be
combined with English-expressions material. Unlike the other click-based
interaction Visual Novel Games, the visual novel game in this research
implements speech recognition as the interaction trigger. Hence, this paper
aims at elaborating how visual novel games are utilized to deliver Englishexpressions with speech recognition command for the interaction. This
research used Research and Development (R&D) method with
Experimental design through control and experimental groups to measure
its effectiveness in enhancing students’ English-expressions mastery.
ANOVA was utilized to prove the significant differences between the control
and experimental groups. It is expected that the result of this development
and experiment can devote benefits to the English teaching and learning,
especially on English-expressions.

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Cara Mengutip
Elizabeth Anggraeni Amalo, Imam Dui Agusalim, & Citra Devi Murdaningtyas. (2025). Developing Visual Novel Game with Speech-Recognition Interactivity to Enhance Students’ Mastery on English Expressions. Jurnal Sosial Humaniora, 10(2), 129–136. Diambil dari https://journal.its.ac.id/index.php/jsh/article/view/2866
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