Perancangan Visual Novel Berbasis Sejarah G30S Melalui Pendekatan Multiple Choice Untuk Remaja dan Dewasa

Visual Novel Design Based on G30S Historical Story With Multiple Choice Approachment for Teen and Early Mature

Authors

  • dani zakaria Sepuluh Nopember Institute of Technology
  • Raditya Eka Rizkiantono Desain Komunikasi Visual, Institut Teknologi Sepuluh Nopember

DOI:

https://doi.org/10.12962/j29880114.v1i2.760

Keywords:

multiple choice, visual novel, sejarah G30S

Abstract

Controversies surrounding the 30th September Movement (G30S) in Indonesia have become sensitive issues, especially concerning the Indonesian Communist Party's (PKI) resurgence. Even after the Era Reformasi, fear and paranoia toward the PKI still exist in society and become politicization subject, which stems from the background of the Orde Baru regime, where the history of G30S were only presented in single version. This limits diverse perspectives and objective information, despite the existence of seven dif erent theories behind G30S. Essentially, this issue arises because of the limited historical references available to the public. So, a media platform is needed that can present multiple perspectives on the G30S events in a coherent narrative. The chosen media for this project is a Visual Novel with multiple-choice approach. This media and method are selected because they provide readers to explore multiple possiblity storyline, covering four dif erent G30S theories. The research method used will involve qualitative data, including literature studies from books, notes, and historical documentation. This data will be corroborated through interviews with experts to confirm its accuracy. Once the data is gathered, the design process will be executed in several stages, analyzed it with experts, and resulting the prototype. The prototype will be tested with user testing sample and refined to reach the final design. This design aims to enhance the historical reference materials to the younger generation, specifically the G30S events, and provide an understanding that multiple historical possibilities can exist. As a result, people will be wiser in responding current phenomena.

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Published

2023-08-20

How to Cite

zakaria, dani, & Rizkiantono, R. E. (2023). Perancangan Visual Novel Berbasis Sejarah G30S Melalui Pendekatan Multiple Choice Untuk Remaja dan Dewasa: Visual Novel Design Based on G30S Historical Story With Multiple Choice Approachment for Teen and Early Mature. VISTRA: Jurnal Desain, Strategi Media Dan Komunikasi, 1(2), 87–102. https://doi.org/10.12962/j29880114.v1i2.760