The Perancangan Komik Tentang Edukasi Literasi Keamanan Digital untuk Remaja Usia 17-21 Tahun
The Design of an Educational Comic to Promote Digital Security Literacy Among Youth Aged 17–21
DOI:
https://doi.org/10.12962/j29880114.v2i3.2645Keywords:
Edukasi, Komik digital, Literasi keamanan digital, Cybercrime, CybersecurityAbstract
The low rate of digital literacy in the digital safety pillar along with the high urgency of the need to learn digital literacy raises a need for educational media on awareness of threats within cyberspace. This media should achieve two things, increasing insight into threats in cyberspace and teaching preventive actions aimed at protecting oneself while using the internet effectively. The research methods used in this design include existing studies, literature studies, questionnaires, depth interviews, and experimental studies. Research begins with an existing study to examine previous media about similar phenomenon, followed by a literature study to obtain information for media content. First questionnaire was conducted to find out target’s initial interest, first depth interview was conducted to obtain primary data from main stakeholders, followed by an experimental study to design the basic concept. The concept was then evaluated in the second depth interview. The second experimental study resulted in a prototype which was then tested through second questionnaire. At the end of research, user test was carried out with ARCS model to test its effectiveness. The output is a digital comic with vertical scrolling format titled DIGI DIVE. The content is divided per crime case with a total of 9 major cases consisting of 20 episodes. It is hoped that with this comic, readers can learn at least 15 types of cybercrime and preventive actions that they can use to protect themselves from it.
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Copyright (c) 2024 Fayza Aynun Nabila, Rabendra Yudistira Alamin

This work is licensed under a Creative Commons Attribution 4.0 International License.

