Perancangan Board game Bertema Makhluk Mitologi dan Konsep Kosmologi Hindu Indonesia Menggunakan Gaya Anime Fantasi
Board Game Design Themed on Mythological Creatures and The Concept of Indonesian Hindu Cosmology in A Fantasy Anime Style
DOI:
https://doi.org/10.12962/j29880114.v2i3.2649Keywords:
mythology, mythological creatures, board game, commercialAbstract
Fantasy content is one of the most popular media genres in Indonesia, the majority of which are based on local mythological themes. In a 2022 study, fantasy genre movies were included in Gen Z's favourite genre with a percentage of 50%. Based on other popular media studies in Indonesia, mythological themes have the potential to gain attention and enthusiasts if they are elevated into game media where the majority of enthusiasts are young people, especially games. Indonesian mythology has many stories and characters with unique forms and abilities, so it has the potential to be adapted to physical game media or board games. Board games are a type of game that is quite popular in the community, this is indicated by the spread of Board game cafes in major cities in Indonesia and the Indonesian Board game community which is still very active. In fact, on 1 August 2023, Kemenparekraf provided support for the Board game creative industry by discussing the preparation of the Indonesian Board game industry profile with APIBGI. This research uses various methods, including literature studies, existing studies, depth interviews, experimental studies, prototyping, and user testing that can be repeated as the design process progresses, then evaluating the designs that have been made. Based on the results of interviews, market studies, and literature, the target user age segmentation was narrowed to the range of 18-26 years old. This design created a Board game titled ‘Kalpa’, where players are challenged to maintain the balance of the world on the top of a giant turtle during one world period called Kalpa. Players must harmonise each celestial creature and item obtained by fulfilling the needs of each creature that has been summoned to achieve the highest score.
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Copyright (c) 2024 Nabila Amalia Putri, Rabendra Yudistira Alamin

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